Wednesday, September 22, 2010

Puttling Actions Into Words

From past experiences, I have surmised that my preferred through process is deductive thinking. Cennamo, Ross, and Ertmer define deductive thinking as moving “from the whole to its parts, from generalizations to underlying concepts to examples” (Cennamo, Ross, & Ertmer, 2009). So, I began the Action phase of my GAME plan by watching my son’s home iMovies. This allowed me to refamiliarize myself with the scope and sequence of the movie making process. I also began a journal to record my questions, thoughts, and findings as well as a technology list which includes my Mac laptop, the iMovie application, and a flip-camera.

I then began to search for resources to help me gain proficiency. My district offers several professional develop classes on both iMovie and flip-cameras. Additionally, I discovered a well developed and detailed site entiled Dummies.com: Knowing What You Can Do with iMoive at http://www.dummies.com/how-to/content/knowing-what-you-can-do-with-imovie.html One of my most crucial sources of knowledge will be my innovative thinker husband. I hope to benefit from his wealth of knowledge gathered over the past nine years of making countless iMovies.

In my classroom, I have 20 different versions of Vygotsky’s Zone of Proximal Development. Each child is a unique individual with equally important needs. By expanding the creativity level students need to expend in order to learn, I am gifting them with not only information to past a standardized test but also the ability to face and conquer life’s challenges.

Reference:

Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology Integration for Meaningful Classroom Use: A Standards-Based Approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.

3 comments:

Casey Thurston said...

Julie,

When I was involved in Pennsylvania's Classrooms for the Future (CFF) grant, my district required that the group of us attending participated in a wikispace and had monthly meetings. Through those meetings and our wikispaces, I was introduced to a great wikispaces that offered a ton of help on Web 2.0 tools. It is found at http://web2-0fun.wikispaces.com/. Hopefully it can help you out with some of your Web 2.0 implementation. I have used it in the past on numerous occassions because I knew what the technology was, but simply did not know how it worked.

jsorg1 said...

Casey,

I checked out a few the wiki you named and found it to pretty cool. A couple of things did concern me. There are several broken links on the page and the fact that some virtual world sites do not have safety guidelines in place to protect users from predators. How would you address this for your classroom use?

Julie

jordan said...

Julie,
I recently bought a Flip camera for the classroom and they are great for quick videos. However, they do not lend themselves to editing very easily at school because you cannot use third party software to edit. Flip prefers you use their software and hosting websites. Also, the video file storage size is huge for the amount of time. The largest size file I can upload is 20 MB which only takes about 45 seconds to exceed that. Makes it really tough. Just thought I would add some of the experiences I have had with trying to get more video and digital media in the classroom.